Ben Cressman
Technical artist and developer based in Dallas, Texas.
Pipeline TD at Pixel Foundry supporting photo-real effects and photogrammetry.
Expertise in Python, Houdini, Unreal Engine 5, Nuke, Maya, their Python API's, C#, and Unity.
Get in touch: ben@utdallas.edu
Work
Universal Asset Browser
A tool for digital creators to unify asset access and management across content creation applications.
Grimhook
Technical artist on Grimhook at Unlimited Fries. Developed a variety of tools and shaders, like a fast Fourier transform ocean and a procedural hand-painted generator.
Death Bloom
Lead artist on Death Bloom at UTD. Managed a team of 13 artists. Responsible for art direction and developing tools and shaders to support development.
Blog
Universal Asset Browser Progress Update: GUI Enhancements, Launcher Shenanigans, and a New Server/Client Model
New functionality for the GUI, detached subprocesses, and how the server interacts with its client GUI's.
November 22nd, 2025
Universal Asset Browser: Browser Resize Algorithm
Writing an algorithm to dynamically resize grid cells and grid dimensions.
November 15th, 2025
Universal Asset Browser: Houdini Integration
Integrating the Universal Asset Browser with Houdini.
November 8th, 2025
Houdini 21: How to Create a Package
A quick guide to creating a Houdini package in Houdini 21 with a custom Python library and Python panel.
November 1st, 2025